February theme-from-a-hat challenge (simplecg)

February's theme-from-a-hat challenge: Sci-Fi + Caves + Animal Crossing. Final shot in UE4

February's theme-from-a-hat challenge: Sci-Fi + Caves + Animal Crossing. Final shot in UE4

Video showing rigged character in various animations: crouch, prone, run, jump, all using Unreal's free animations and character controller. There are also glowing mushrooms that pulsate out-of-sync. Apologies for the bad video quality!

Closeups of character's suit and helmet

Closeups of character's suit and helmet

My entry for simplecg‘s February Theme-from-a-hat challenge: Sci-Fi + Caves + Animal Crossing. I made a little astro-dude inspired by SpaceX’s spacesuit with AC proportions, and rigged it to match Unreal’s skeleton. Then I made some low-poly mushrooms, rocks, a cave, and then painted the cave floor AC-style.

My main goal for this project (other than the theme) was to explore more of Unreal: making a rigged character that can use all of Unreal's pre-made animations and creating a simple shader for the mushrooms.

Models made in Blender, textures painted in Substance Painter, scene assembled in Unreal Engine.