I am a 3D Artist with 5 years in games/tech, including experience as a Software Engineer and a Technical Artist. My cross-disciplinary background enables me to establish asset pipelines and find solutions for art-engineering collaboration problems. My technical expertise gives me a systematic approach to making optimized and clean assets.
I'd like to focus on my passion for creating fantastical props and environments that tell unusual stories. I love putting my work into real-time engines (UE4/Unity/Sketchfab) and digging into shaders to really make scenes pop.
I may also find myself wearing many hats on a small team as a generalist for the right product and team.