Environment Artist at Hi-Rez Studios working on Smite. I have 6 years in games/tech, including experience as a Technical Artist and a Software Engineer. I'm good at improving asset pipelines and initiating cross-team conversations as a problem solver. With my technical expertise, I make clean assets, optimized shaders, and useful documentation.
I'd like to focus on my passion for creating fantastical props and environments that tell unusual stories. Alternatively, I want to find ways to combine my technical and creative experience to solve meaningful problems. I love having my work run in real-time engines (UE4/Unity/Sketchfab) and getting into shader creation.