Environment Artist at Hi-Rez Studios working on Smite. I have ~5 years in games/tech, including experience as a 3D Generalist, Technical Artist, and Software Engineer. My cross-disciplinary background enables me to establish asset pipelines and find solutions for art-engineering collaboration problems. My technical expertise gives me a systematic approach to making optimized and clean assets.
I'd like to focus on my passion for creating fantastical props and environments that tell unusual stories. I love putting my work into real-time engines (UE4/Unity/Sketchfab) and digging into shaders to really make scenes pop.