Low-poly Saiga

Low-poly Saiga (Realistic Textures)

Sculpted in Blender, before retopologizing and baking

Sculpted in Blender, before retopologizing and baking

Low-poly retopology with baked normals, Triangle count 10.2k

Low-poly retopology with baked normals, Triangle count 10.2k

Painting in Substance Painter. Getting the fur to look right took a long time. I started with a 'burlap sack' texture and combined it with a physics brush to paint different fur directions. The dark marks around the eyes also took a lot of experimentation

Painting in Substance Painter. Getting the fur to look right took a long time. I started with a 'burlap sack' texture and combined it with a physics brush to paint different fur directions. The dark marks around the eyes also took a lot of experimentation

Cheeeese

Cheeeese

Trying out some realistic modeling because I just picked up sculpting in Blender! Around this time I started using Substance Painter as well, so this piece was out of my comfort zone and was super fun to explore. :)

Saiga antelopes look pretty weird in a cute way, and I wanted to see if I can recreate that. Step through the annotations for some shots I've set up; I do spend a while framing my models!

Model sculpted, retopologized, rigged and baked in Blender; textures painted and generated in Substance Painter.