Postmaster Office from Klaus

Rendered in Cycles

Rendered in Cycles

Shots created with UE4 sequencer

Before texturing

Before texturing

Walking around first-person in UE4

Walking around first-person in UE4

Inspired by the wonderful set designs of Thibaut Denise (https://www.artstation.com/artwork/W2wo8G) for Klaus, I set out to recreate the Postmaster Office in 3D. My main objective was to capture the glow of the setting sun and the dusty atmosphere often found in studies. I hope I accomplished that.

Modelled with Blender, textured with Substance Painter. Lit and rendered with both Cycles and UE4, because it's fun!

Total tri count (with instanced objects): 58k
Textures: 6 atlases, 4 tiling sets, 2 misc

Texture credits:
- some PBR textures from Poliigon (https://www.poliigon.com/)
- public domain images from Oslo Museum (https://digitaltmuseum.no/owners/OMU) and Europeana (https://www.europeana.eu)