Most of my work at Uber ATG is private, but this video was played at Uber's GDC 2018 booth. It demonstrates their lidar capabilities, used on the real self-driving cars, simulated in UE4.
My roles for this video were:
- creating a minute-long demo from a verbal story vision given by the Head of Simulation
- sourcing art assets from third-party authors and preparing them for UE4
- setting up the environment and lighting with iterative feedback from the simulation team
- placing waypoints and triggers for vehicles
- capturing/editing shots for the final video render
My work in general:
- used both Unity and UE4 for different simulation teams
- worked closely with deep learning engineers and the triage team
- recreated real-world driving scenarios in our simulations
- example assets: cars, road signs, construction zones, tar marks, lane lines, overpasses
- rigged vehicles and set up game objects to be drag-and-drop ready