Smite Style Study

A recreation of a shrine found in Smite. The main focus is to reproduce its main structure, rocks, foliage and to practice more shader work.

I ended up putting it on a floating island as a simple way to ground it without creating additional terrain or background elements. The sky sphere comes with UE4.

Key features:
- Main structure is textured with a trim sheet, couple of additional elements excluded (bowl, lion head)
- Foliage uses the same base shader, with simple movement based on vertex color data
- 2 variations of rock mesh, using the same base tri-planar shader to maintain texture size regardless of individual scale

Some references

Some references

All textures used (excluding the island itself)

All textures used (excluding the island itself)