The Seeing Eye

The Seeing Eye (Interior Concept)

Initial concept, drawn over screenshots of Maya. The store layout and individual props are based on earlier concept sketches in my sketchbook

Initial concept, drawn over screenshots of Maya. The store layout and individual props are based on earlier concept sketches in my sketchbook

Shelf concept. I wanted to capture the feel of a traditional chinese medicine shop, with lots of little drawers of herbs, combined with the all-seeing eye motif

Shelf concept. I wanted to capture the feel of a traditional chinese medicine shop, with lots of little drawers of herbs, combined with the all-seeing eye motif

Initial lighting model feels more ominous and sketchy, which is the desired mood, but details are lost in the dark shadows

Initial lighting model feels more ominous and sketchy, which is the desired mood, but details are lost in the dark shadows

New lighting model is easier on the eyes, but the shop now feels more cozy instead of evil.

New lighting model is easier on the eyes, but the shop now feels more cozy instead of evil.

Wireframe with MatCap

Wireframe with MatCap

Wireframe with MatCap

Wireframe with MatCap

Texture sheet (hand-painted)

Texture sheet (hand-painted)

Some textures in detail

Some textures in detail

The Seeing Eye: An apothecary run by a mystical blind dog. Shop here for all your magical crafting needs. Splurge on some curious antiques. All summoning rituals have been discontinued in accordance with the new law, but uh, do drop by Thursday nights for, um, potions class.

This is a little shop concept based on a game idea that is currently put on hold. I enjoy going back to it to flesh out more of the world and characters every once in a while!

Low poly model with baked lightmaps made in Maya Lt. Handpainted textures made in Krita.