My entry for simplecg‘s February Theme-from-a-hat challenge: Sci-Fi + Caves + Animal Crossing. I made a little astro-dude inspired by SpaceX’s spacesuit with AC proportions, and rigged it to match Unreal’s skeleton. Then I made some low-poly mushrooms, rocks, a cave, and then painted the cave floor AC-style.
My main goal for this project (other than the theme) was to explore more of Unreal: making a rigged character that can use all of Unreal's pre-made animations and creating a simple shader for the mushrooms.
Models made in Blender, textures painted in Substance Painter, scene assembled in Unreal Engine.